Mini-house children's daring pioneer pioneer "360-degree children's living museum" "360-degree children's live museum" as a mini-house children's clothing company a business strategy and channel model, after long-term feasibility studies, and ultimately "mini house children's clothing spring and summer 2010 New Product Launch and Ordering Fair "as an opportunity to formally launch this is a bold attempt, but also an important concept, but also a mini-house children's wear a brand new legendary brand new beginning, which is the first time in the industry, but also deeply industry experts And all sectors of the affirmative, it will indicate mini-house brand to the first-line brand forward. The "360-degree Children's Living Hall" is positioned as a "story-telling children's space" and embeds the new brand ICON into the life-hall situation where every child enters the living hall and lives with him All the relationships and scenes in the pavilion are a story of the mini-story. Children's mini-pajamas products will try its best to develop a series of story-oriented products with the aim of creating a story-telling joyous world for children. The "360-degree Children's Living Museum" is a new strategy inspired by the development of the times and the market changes. It integrates industry resources and implants the mini-house's "all-round" positioning into the living space layout and function realization , To fully respect and satisfy the child's perception and interest needs, committed to creating a truly mini kingdom belonging to children. In the space layout, in addition to the original clothing, shoes display area, will also increase the mini living area, the district will simulate the children's living space and the scene, respectively, with bed, home textiles, furniture, household items, toys, decoration Goods and so on. In the realization of functions, apparel and shoes display area will be more standardized, more professional and more communicative. The mini living area is not only the terminal realization of the concept of "all", but also the interactive experience area for children's interests.
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